# Invisible details

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Rauno Freiberg’s essay Invisible Details of Interaction Design is a close reading of gestures you perform hundreds of times a day without noticing. This chapter walks through it: the metaphors an interface reuses, the physics it borrows, when a swipe should commit, how motion says where things live, why some actions should not animate at all, and what Fitts’s law says about where a target belongs.

## 7 sections

1.  [Metaphors and learned gestures](https://learn-ui.com/chapters/invisible-details/metaphors)
2.  [Kinetic physics and swipe gestures](https://learn-ui.com/chapters/invisible-details/kinetic-physics)
3.  [Responsive gestures](https://learn-ui.com/chapters/invisible-details/responsive-gestures)
4.  [Spatial consistency and fluid morphing](https://learn-ui.com/chapters/invisible-details/spatial-consistency)
5.  [Frequency and novelty](https://learn-ui.com/chapters/invisible-details/frequency-and-novelty)
6.  [Fitts's law](https://learn-ui.com/chapters/invisible-details/fitts-law)
7.  [Touch, context, and fidgetability](https://learn-ui.com/chapters/invisible-details/touch-and-context)
