How to read this book
The chapters run in an order, and the order is an argument: how interactions should respond, then how motion should be used, then how the pieces are built, then how the whole is judged. But every section stands alone, and the glossary, people, and reading list let you enter anywhere.
Figures are the point#
Each figure does the thing its section teaches: set a spring’s stiffness and watch it overshoot, swipe a card and see when the action commits, stack toasts and discover why keyframes fail. Every figure states where its numbers come from. “Constants from the source” means the defaults are the ones the cited essay or library documents; “illustrative numbers” means the ranges are yours to explore and no claim rests on them.
The rules the site holds itself to#
Nothing in a figure shifts the page: every state stays mounted and the tallest sets the height. Animations respect reduced motion. Controls work from the keyboard. Code appears when it says more than prose, with its source named in the header:
.button:active { transform: scale(0.97);}A word on quotation#
Chapter prose is original. Short quotes appear where an author’s wording is the point, always attributed, and the glossary quotes verbatim by design. The sources are better than any summary; if a section makes you want to read the essay it draws on, that is the intended effect. Start with the first gesture you were ever taught.