Feel · Invisible details
Interaction design, deconstructed
Feel

Invisible details

Interaction design, deconstructed

Rauno Freiberg’s essay Invisible Details of Interaction Design is a close reading of gestures you perform hundreds of times a day without noticing. This chapter walks through it: the metaphors an interface reuses, the physics it borrows, when a swipe should commit, how motion says where things live, why some actions should not animate at all, and what Fitts’s law says about where a target belongs.